- Crashed Software: Assessing Product Liability for Software Defects in Automated Vehicles
By: Sunghyo Kim
Automated vehicles will not only redefine the role of drivers, but also present new challenges in assessing product liability. In light of the increased risks of software defects in automated vehicles, this Note will review the current legal and regulatory framework related to product liability and assess the challenges in addressing on-board software ...
- These Walls Can Talk! Securing Digital Privacy in the Smart Home Under the Fourth Amendment
By: Stefan Ducich
Privacy law in the United States has not kept pace with the realities of technological development, nor the growing reliance on the Internet of Things (IoT). As of now, the law has not adequately secured the “smart” home from intrusion by the state, and the Supreme Court further eroded digital privacy by conflating ...
- Regulating Data as Property: A New Construct for Moving Forward
By: Jeffrey Ritter and Anna Mayer
The global community urgently needs precise, clear rules that define ownership of data and express the attendant rights to license, transfer, use, modify, and destroy digital information assets. In response, this article proposes a new approach for regulating data as an entirely new class of property.
Recently, European and Asian public ...
- Hacking the Internet of Things: Vulnerabilities, Dangers, and Legal Responses
By: Sara Sun Beale and Peter Berris
The Internet of Things (IoT) is here and growing rapidly as consumers eagerly adopt internet-enabled devices for their utility, features, and convenience. But this dramatic expansion also exacerbates two underlying dangers in the IoT. First, hackers in the IoT may attempt to gain control of internet-enabled devices, ...
- Live Sports Virtual Reality Broadcasts: Copyright and Other Protections
By: Marie Hopkins
As virtual reality rapidly progresses, broadcasts are able to increasingly mimic the experience of actually attending a game. As the technology advances and the viewer can freely move about the game and virtual reality can simulate the in-stadium attendance, the virtual reality broadcast nears the point where the broadcast is indistinguishable from the ...